![]() Cryokinetic Constructs - Create/Construct anything using ice.Cryokinetic Combat - Combine ice-related abilities with combat.Cryoscience - Have absolute knowledge about ice.Ice Embodiment - Become the embodiment/personification of the element of ice.Ice Mimicry - Transform into ice or mimic traits of ice.Electroportation - Teleport oneself or others with electricity.Electromancy - Gain divination via electricity.Electro-Telekinesis - Use telekinesis using electricity.Electrokinetic Healing - Heal/Regenerate using electricity.Electrokinetic Constructs - Create/Construct anything using electricity.Electrokinetic Combat - Combine electricity-related abilities with combat.Electroscience - Have absolute knowledge about electricity.Electricity Embodiment - Become the embodiment/personification of the element of electricity.Electricity Magic - Use magic related to electricity.Electricity Mimicry - Transform into electricity or mimic traits of electricity.Electricity Generation - Generate electricity.Electricity Manipulation - Manipulate electricity.Electricity Boundary - separate electricity/lightning.Hydroportation - Teleport oneself or others with water.Hydromancy - Gain divination via water.Hydro-Telekinesis - Use telekinesis using water.Hydrokinetic Regeneration - Heal/Regenerate using water.Hydrokinetic Constructs - Create/Construct anything using water.Hydrokinetic Combat - Combine water-related abilities with combat.Hydroscience - Have absolute knowledge about water.Water Embodiment - Become the embodiment/personification of the element of water.Water Magic - Use magic related to water.Water Mimicry - Transform into water or mimic traits of water.Pyroportation - Teleport oneself or others with fire.Pyro-Telekinesis - Use telekinesis using fire.Pyrokinetic Regeneration - Heal/Regenerate using fire.Pyrokinetic Constructs - Create/Construct anything using fire.Pyrokinetic Combat - Combine fire-related abilities with combat. ![]() Pyroscience - Have absolute knowledge about fire.Fire Embodiment - Become the embodiment/personification of the element of fire.Fire Magic - Use magic related to fire.Fire Mimicry - Transform into fire or mimic traits of fire.Terraportation - Teleport oneself or others with earth.Geo-Telekinesis - Use telekinesis using earth.Geokinetic Regeneration - Heal/Regenerate using earth.Terrakinetic Constructs - Create/Construct anything using earth.Geokinetic Combat - Combine earth-related abilities with combat.Geoscience - Have absolute knowledge about earth.Earth Embodiment - Become the embodiment/personification of the element of earth.Earth Magic - Use magic related to earth.Earth Mimicry - Transform into earth or mimic traits of earth.Aeroportation - Teleport oneself or others with air/wind.Aero-Telekinesis - Use telekinesis using air.Aerokinetic Regeneration - Heal/Regenerate using air.Aerokinetic Constructs - Create/Construct anything using air.Aerokinetic Combat - Combine air-related abilities with combat.Aeroscience - Have absolute knowledge about air.Air Embodiment - Become the embodiment/personification of the element of air.Air Mimicry - Transform into air or mimic traits of air.Air/ Wind Generation - Generate air/wind.Air Manipulation - Manipulate air/wind.If you wish to see the scientifically proven elements of the universe, or more commonly known as the elements of the periodic table, click Here. The list below provides an in-depth look at the powers/abilities one might gain pertaining to the four classical elements of nature as well as their variations. The list has also been expanded in fiction, often including or associating Electricity, Ice, and other basic constitutes of nature. After being disproven by modern science, these four remain extremely significant when the term " elements" is used. In ancient times, when science wasn't as developed as it is now, people often associated four things that made up nature: Fire, Water, Earth and Air.
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